In the previous post, we added channels to Co, the small language we are implementing in this series of posts. In this post, we add the sleep primitive to it, enabling time-based coroutine scheduling. We then use sleep to build a simulation of digital logic circuits.
Writing an interpreter for Brainfuck is almost a rite of passage for any programming language implementer, and it’s my turn now. In this post, we’ll write not one but four Brainfuck interpreters in Haskell. Let’s go!
So you went ahead and created a new programming language, with an AST, a parser, and an interpreter. And now you hate how you have to write the programs in your new language in files to run them? You need a REPL! In this post, we’ll create a shiny REPL with lots of nice features using the Haskeline library to go along with your new PL that you implemented in Haskell.
In the previous post, we added coroutines to Co, the small language we are implementing in this series of posts. In this post, we add channels to it to be able to communicate between coroutines.
In the previous post, we wrote the interpreter for basic features of Co, the small language we are building in this series of posts. In this post, we explore and implement what makes Co really interesting: support for lightweight concurrency using Coroutines.
In a way, these two books are responsible for my entire professional career.With early computers, you didn’t boot up to a fancy schmancy desktop, or a screen full of apps you could easily poke and prod with your finger. No, those computers booted up to the command
In the previous post, we wrote the parser for Co, the small language we are building in this series of posts. The previous post was all about the syntax of Co. In this post we dive into the semantics of Co, and write an interpreter for its basic features.
Many major programming languages these days support some lightweight concurrency primitives. The most recent popular ones are Goroutines in Go, Coroutines in Kotlin and Async in Rust. Let’s explore some of these concepts in detail by implementing a programming language with support for coroutines and Go-style channels.
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