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Monte-Carlo simulations (opens on the source site)

Monte Carlo simulations (or methods) is the technique of applying randomness and the Law of large numbers to the solution of various scientific and engineering problems. One of its first documented uses was by Stanislaw Ulam and John von Neumann for nuclear weapon simulations after WWII [1]. In this post I want to provide examples of some simple uses of Monte Carlo simulations. We'll start with the classical example of calculating the value of \pi by throwing darts. Estimating pi Suppose we take a square board and inscribe a quarter of a circle into it. We then proceed to throw darts at the…

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Notes on discrete-time Fourier series and transform (opens on the source site)

The following are my notes on discrete-time Fourier series (DTFS), as well as the discrete-time Fourier transform (DTFT). These topics serve as an important theoretical underpinning to the digital processing of signals by computers using the DFT (which will be covered in a future post). For discrete-time signals, we use …

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Relative velocity and closing speed (opens on the source site)

In Physics simulations or game engines it’s sometimes useful to determine the speed with which two objects are approaching each other. This post will discuss the concept of closing speed, which is the normal component of the relative velocity of two objects. Relative velocity and its components Suppose we …

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