Building Depth: Designing and Developing a 3D Renderer Inside Figma (opens on the source site)
A look at how Depth came together, from building a 3D renderer inside Figma to designing a website that explores what it can do.
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A look at how Depth came together, from building a 3D renderer inside Figma to designing a website that explores what it can do.
For the Three.js Conference in Paris, BL/S® created an interactive experiment that transforms your name into a dynamic 3D structure.
A technical deep dive into Still, exploring how WebGPU, procedural systems, and Japanese art influences come together to create a living generative garden.
Learn how MediaPipe’s face landmarks, Google’s canonical face model, and Three.js come together to create a real-time textured 3D face mask.
An experimental Three.js demo that transforms images into flowing ribbons, weaving them together and unraveling them as they move across the screen.
The Codrops mark, rebuilt as a draggable solid and printed in ASCII on the GPU, where every character cell searches 95 glyphs for its own.
A hands-on exploration of how Three.js, shaders, and codec-inspired techniques can turn a scene transition into a convincing real-time datamosh effect.
A mesmerizing Three.js experiment where glass, wandering cubes, caustics, refractions, and sound come together in a fluid, interactive scene.
A step-by-step tutorial on using Three.js and GLSL to create a mouse-following square lens effect with image distortion, RGB shifting, and animated shader effects.
Explore how depth maps, TSL, and WebGPU can be combined to turn flat 2D images into dynamic surfaces with realistic lighting, surface detail, and self-shadowing.
A technical look at the making of HAOQI.DESIGN, exploring scroll sync, glass shaders, and the interplay of DOM, CSS, and WebGL in a retro-futurist portfolio.